Before cameras rolled on the film, EA had access to the
shooting script, set designs, production drawings, location
information and costume designs. This enabled the development
team to start work on the 3D models and game concepts in
late 2005, a couple of months ahead of Daniel Craig shooting
his first scenes as 007.
Concept artwork and some 3D models for "Casino
Royale" were
complete even before EA's latest game, "From
Russia With Love", had hit the shelves. Unlike
Activision's eventual title "Quantum
of Solace" in 2008, that included missions based
on "Casino Royale", EA had planned to set the
game in third-person perspective - much like their
blockbuster title "Everything
or Nothing".
In recruitment advertisements posted during
the early days of the project, EA boasted direct ties with
the movie's
production team, including Daniel Craig and the rest of
the cast, director Martin Campbell, the script and marketing
campaign.
EA had expected to release the game on
the next generation videogame platforms on the same day
as the movie
hit theatres. At the time, Microsoft's Xbox 360 had only
just been launched and Sony's PlayStation 3 was still waiting
in the wings. The Nintendo Revolution platform eventually
turned in to the Wii. It was expected that "Casino
Royale" was going to be a launch title for the PS3
in Europe. |
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Above: Although it would not be until 2008 that Activision
released their game, they visited the Casino
Royale production at Pinewood to gather materials and
capture 3D shots of the cast.
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