|
|
An MI6 insider at a recent "Everything or Nothing"
demonstration files a special two part report on what
to expect this November...
|
|
"Everything Or Nothing" Spy Report
- Part 2
15th July 2003
In part two of a special spy report, our insider reveals details
on the locations and missions you can look forward to in "Everything
or Nothing" - due for release in November...
Travelogue
As the Bond games become convincingly more like the movies, Electronic
Arts are taking the experience one step further with Everything
or Nothing. The missions will stretch across some of the most
anticipated locations seen in a Bond game yet, from the French
Quarter in New Orleans to the Valley of Kings in Egypt.
In one fast-paced mission, Bond grapples down the side of a building
gunning goons, as he dodges flames and explosions that fire out
from the windows. The attention to detail is impressive; debris
can be seen falling as Bond descends along with realistic fire
effects and explosions. For the first time in a Bond game you
will be able to interact with the environment, in one example,
Bond grabs a fire extinguisher off a wall and smacks a goon with
it. Other objects such as chairs, bottles, spanners and weapons
can all be used to aid you in missions.
In another mission Bond has to creep into a bar to locate a captured
person where the use of stealth tactics comes in useful. Bonds
stealth suit helps him stay camouflaged as he creeps around silently
taking out enemies.
The Need For Speed
The racing team are back for their 3rd Bond instalment,
creating the fantastic vehicles levels that will appear
in Everything or Nothing. Once again the game will feature
both `driving` and `rail-shooter` missions.
For the first time Bond will be taking the controls of
a helicopter, where you must pursue an enemy through large
canyons while dodging obstacles. Bond will also be handling
a Triumph motorbike, but of course it wont be your
standard motorbike, as this one is modified with a rocket
launcher, side-mounted machine guns and flame-throwers that
shoot fire from the sides.
|
|
|
In-game cinematics have been mixed into the action, but instead
of standard cut-scenes, an impressive `real-time` feature has
been added which allows you to control the key action points.
For example, in one driving mission you slide the motorbike under
a tanker, at which stage the scene slows down and the angle changes
to capture the action in true `Bond style`, while you still have
some control and can activate the flame throwers which cause the
tanker to explode.
The vehicle action does not stop in Everything or Nothing, as
Bond is back in control of a tank, across Red Square in Moscow,
much like the exciting St Petersburg tank chase from GoldenEye
Shocking, Positively Shocking
Bond will face a few `boss` enemies, including Jaws, who will
be much harder to beat than the average goon. At one stage Bond
encounters Jaws in a moving train, resulting in a fight which
shows off the new environment interaction. To defeat Jaws, you
will need to push him into an electrical circuit, true `Bond style`.
Other new additions include a range of Q gadgetry such as Thermo
Glasses which allow Bond to see heat impressions through walls,
or a new remote controlled `Spider` which can be used for surveillance
or detonated as a bomb.
Everything or Nothing is shaping up to be Electronic Arts
biggest outing yet; stay tuned with MI6 for the latest developments.
Release Dossier
"Everything or Nothing" will be released on PlayStation
2, Xbox, GameCube and Gameboy Advance.
UK: November 14th
USA: November 18th
Australia: November 17th
Related Articles:
"Everything
Or Nothing" Spy Report - Part 1