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MI6 caught up with "Quantum of Solace: The Game"
co-design director Adam Gascoigne to talk about 007's
latest digital outing, plus mission details...
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Designer Interview
3rd November 2008
Can you tell us a bit about your job on
"Quantum of Solace: The
Game" and what it involves?
I’m
the Co-design Director which means I work with Jeremy Luyties
and together we oversee the design department. Basically
we help manage the entire team and decide what the basic format
of the game is. We have leads in all the other departments and
we all get together and decide what the content of the game is
and how you play it.
"Quantum
of Solace" Orders
Above: Bond shoots his way through
the train in a mission from Casino Royale.
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How many maps can players expect in the multiplayer mode?
We
have twelve and we’re probably going to do some downloadable
content. I’m not positive yet but I’d be very surprised
if we don’t.
We’ve seen concept art of a dark MI6 building - will
this be one of the downloadable maps?
The MI6 building was actually
originally a single player level and was cut from the game. We’ve turned that into a multiplayer
map - whether it will be part of the map pack I don’t
know but now you’ve mentioned it, it probably will!
Above: Concept artwork for the
MI6 level which is now a multiplayer map.
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What role do security cameras play in the single player
how does the player disable them?
The enemy is watching them,
so if the security camera spots you they send in a group of elite
guards to take you out. It
elevates the action and makes it a lot more difficult, they have
superior tactics they use against you. There are a lot of different
aspects to the cameras. The player can patch into cameras in
the level and once they’ve done that they can turn on the
positions of all the cameras on their radar. To actually disable
them it’s quite straightforward - you just need to
get underneath it and hack into a box.
How does the player earn credits in multiplayer and to
what extent does it affect their ability to unlock or purchase
new weapons?
Players can earn points through gameplay; getting
assists, kills and earning points through the various game
types and they allow
you to unlock and improve various weapons. We also have classes
as well, so even if you for any reason decide you never wanted
to purchase a weapon, there are different ways you can play the
game with no money in your bank account.
Above: The Golden Gun weapon
is a single-shot kill in multiplayer.
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How do weapon attachments work?
In the case of the silencer
you can just take it on and off. We also have a night scope and
laser sight.
What role do enemy cell phones play in the game?
They contain
data you can pick up throughout the game. You don’t
have to do anything with them if you don’t want to but
there are achievements based on collecting them. They give you
data, they give you background and some story. They give you
a little bit of personality that we didn’t want to put
directly into the game because we didn’t want to slow it
down. There are things like emails, text messages or voice messages
from Mr White, Mads Mikkelsen, Mathieu Amalric and all these
various characters in the game. They give a lot of flavour to
the game and also some of them tell you secrets; places to go
to get new weapons, power weapons or secrets within the single
player.
Mission Breakdown
The game starts off following the events of "Quantum
of Solace", and then uses flashbacks to key scenes from
"Casino Royale" before ultimately concluding at Dominic
Greene's eco hotel.
1. White's Estate
2. Siena
3. Opera House
4. Sink Hole
5. Shantytown
6. Construction Site
7. Science Center Exterior
8. Science Center Interior
9. Airport
10. Montenegro Train
11. Casino Royale
12. Casino Poison
13. Barge
14. Venice
15. Eco Hotel |
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Above: PlayStation 3 cover artwork
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