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MI6 grabbed some time with "Director of Advanced
Technology" Mark Tuffy, to chat about how THX
will fit into the forthcoming Bond game Everything
or Nothing"...
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Interview - THX (1)
10th January 2004
MI6 grabbed some time with "Director of Advanced Technology"
Mark Tuffy, to chat how THX will fit into the forthcoming Bond
game Everything or Nothing"...
THXing With EA...
How were you approached by EA to be involved in the sound
mix?
The James Bond game was the initial launch of THX certified
games we were doing with EA. One of the areas that we've been
working on was the sound-rooms that they have, we went and we
have technicians who do measurements and check the layouts of
the sound-rooms and how it sounds so we worked directly with the
rooms that were being used for the new Bond game to bring them
up to a standard, a THX certified standard.
Above: Exclusive behind the scenes at
EA |
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At what stage of the production were THX involved with
"Everything or Nothing"?
We got involved with the Bond game as early as we could
in the process so that we could do our work with the audio
people and the bond team without impacting the work they
were doing on the game.
We really wanted to get in there help them where we could,
recommend equipment and changes to the facility they could
do and then leave them to give them the maximum amount of
time in this new enhanced environment without us getting
in the way.
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How have the standards for audio and video THX been applied
to the computer game genre?
We're taking is a very similar context that we have for cinemas
and small mix rooms that are used for DVD's. We have programs
that we've had for many years for the two areas and we really
felt that the games industry could benefit from the ability to
have set standards in the same way that broadcasters, the movie
industry and DVD does, this would allow games to be closer to
real life than they have been previously.
We were really just trying to allow people to have the same standard
of environment so when they look at games like James Bond and
there going from one work station to another like a video room
things always look the same. When you're doing a gunshot or car
noise, when you're editing that or creating it or listening to
the final piece, no matter what facility you go to it always sounds
the same so there's never any surprises. It really is just taking
our heritage, which is work that we've done in cinema especially,
titles like Bond and we are now in this new area 20 years down
the road.
Have you worked on all that platforms to be released apart
from the GBA?
Yes, the content shares a lot of the art and audio assets between
the games so that it will be PS2, Gamecube, X-box and I'm presuming
when it comes out PC. We don't work on particular on specific
platforms we work on the title as a whole, though obviously we
have discussed the fact that there are certain areas where it
would not be appropriate to put THX certification such as on the
Game Boy Advanced. But for the consoles and the PC, that's where
the certification will he seen.
A Quick Spin...
How eager were you to be involved with a project on
such a famous series?
Well for me its extremely interesting because being a good
Scot from Edinburgh it was particularly good in having driven
an Aston Martin Vanquish - it's a nice dovetail for myself
personally and the work that we've been doing the movies
and computer games. We were delighted to get the ability
to work with the Bond people on this game. Like I said James
Bond is such a huge franchise and its fantastic for THX
to be associated with that franchise in this environment.
It also ties in with we along time ago we did THX certification
of the Bond DVD's, so it's a really nice tie-in between
the franchise and THX.
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Above: Aston Martin Vanquish |
Has the focus been on the music / video, or both?
For the THX certification, the focus is on audio and video, so
each of them are treated as importantly as the other, neither
of them is any less important. So any work for audio whether it
be sound effects soundtracks are equally important whether it
be the video side or the cut scene or a texture. So they are all
deserving of the same level of quality environment to work on.
Keep a eye out for the second part of this interview where we
continue chatting about THX in the forthcoming Bond gaming title
"Everything or Nothing"...
Many thanks to Mark Tuffy.
Images courtesy THX and Amazon Associates.
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- THX Mark Tuffy (Part 2)
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