28. The Final Card
Objectives
Defeat Diavolo
Use the network tap on a turret
Disable 4 missile silo exhaust vents
Clear obstruction from override module
Escape through main entrance
Destroy Diavolo's hoverjet
Score for Gold : 325000
Bond Moments : 4
When the mission begins, two guards will be closing in on you.
Kill them both
and immediately turn around. There are several guards you need
to kill. Run
toward the stairs to your left, and kill the guard standing there.
There is
armor inside the door here if you need it. Continue into the
control area, and
you'll see the turrets come online. When the turrets have been
lowered, turn
around and head back to the main door, but go past it and down
the next set of
stairs. When you hear the whooosh of a rocket, dive.
Continue to the large computer consoles in the middle of the
room, killing
everybody. When you get to them, crouch and hide behind the second
console.
Bring up your Network Tap and aim at the REAR of one of the turrets
(shooting
the front won't work; the game won't even lock on to the front).
When you have
command of the turret, aim it at the main door where you began
the mission.
Three guards will come, pretty much asking to be killed. Kill
them with one
rocket if you can. Pan the turret to the left, and you'll see
three more
guards appear. Kill them with less than two rockets. If you manage
to kill
the two groups of three with three rockets or less, you'll earn
a Bond Moment.
When the guards are dead, target the other turret and kill it,
getting a second
Bond Moment. Now, focus the turret on the podium thing that Diavolo
is
standing in and shoot it. Release control of the turret.
You must now disable the four exhaust vents that you saw rise
during the
cutscene. Two of them are on the same level as you, so run to
them and press A
to use them, thereby disabling them. Be careful of all the guards
that will
come at you; I counted around ten in total. When you've disabled
these two
exhaust vents, head towards the red carpet on the lower level.
You'll see a
pair of double doors. Don't go through them; instead, deploy
a spider and send
it through the vent. When you emerge on the other side of the
door, use the
darts on the spider to kill the two guards, and you'll get the
third Bond
Moment. Once those guards are dead, activate the two exhaust
vents on this
floor.
Unfortunately, you have to clear a blockage, so deploy another
spider and send
it into the vent near the exhaust switch. At the end, you'll
see a wrench has
blocked off the vent. Detonate the spider to clear the blockage,
and you'll
have stopped the launch. Now you have to leave, but since more
men have come
in, including those in nanosuits, it's not as easy as it sounds.
Activate
thermovision to see the nano guards, and be sure to toss at least
one EMP
grenade at a nanosuit to disable it, getting the final Bond Moment.
Only kill
those who are in your way, and run to the main entrance. Head
through the door
and you've just completed another mission. Almost.
When the new area loads, you'll be facing one-on-one; James
Bond vs. Diavolo.
Except Diavolo's in a jet... with twin rockets... and a minigun...
so it's far
from remotely fair. What you need to do is use your AT-420 to
target three
separate parts of the jet; the left rocket, right rocket, and
nano bomb. Focus
on one part. It takes four direct hits to fully destroy one section.
If you
run out of ammo, the jet's minigun should make short work of
the wooden crates,
revealing tons of rocket ammo. The jet has two attacks; it'll
launch rockets
at you, which home, so be sure to dive to avoid them. The second
attack is the
jet sweeping the area with machine gun fire. To avoid this, you
can dive, but
you'd be better off hiding behind one of the metal crates (not
the wooden ones,
and for good reason). When you destroy each section of the jet,
it'll finally
go down, and your mission will be over. Well, Mr. Bond, one more
mission to
accomplish, then you can go hang out with Serena. Mmm, fun, huh?
Platinum Objective - Receive less than 100 damage
Back
to Players Guide index
"James Bond 007: Everything or Nothing" walkthrough
written by J Paterson copyright © 2004. Used with permission.
The author of this FAQ is in no way affiliated with Electronic
Arts, MGM
Interactive, MGM Film Company, or any member of the "James Bond
007: Everything
or Nothing" development team.