|
|
MI6 reviews the newly re-imagined Nintendo Wii version
of "GoldenEye 007" from Activision...
|
|
"GoldenEye 007" Wii Review
5th November 2010
When Activision chose to create an updated version
of "GoldenEye", three major changes were dictated:
1) the infamous multiplayer mode had to be adapted for online
play, 2) the lead actor had to switch to the current man in the
tuxedo - Daniel Craig, and 3) the storyline had to be brought
up to date for 2010. Activision have been successful on two of
the three counts, and fortunately for gamers and James Bond fans
alike, its the two that count most.
Much has been written about the pros and cons
of 're-imagining' a classic videogame, but this review is going
to focus on assessing the execution of the decisions made, rather
than the rationale behind them. "From Russia With Love" was
tweaked by EA to refresh a 40 year-old movie to a videogame,
so it is not a new concept to the Bond series. Many of today's
gamers may not be old enough to have played the original "GoldenEye
007" on the N64 back in 1997, and those who did may not
play videogames as much now as they did then, but there is a
sweet spot of 25-35 year-olds who will be best-placed to compare
-
if they can remove their rose tinted spectacles.
Mission Objective 1: Take Multiplayer Online
Everyone remembers the original "GoldenEye 007" for
its split-screen multiplayer. With the exception of time-runs
and unlocking the game modifiers, the single-player campaign
was quickly forgotten by most and the title lived on for years
via its split-screen mayhem. The 2010 version brings
back everything you would expect from the original, and
adds a few more interesting options and game modes. Although
the new modes and features (such as a variation on capture
the flag) are nothing new in the FPS genre, which has come
a long way since "GoldenEye" set the bar thirteen
years ago, they are a welcome addition to the all-too-familiar
setups of 'Licence To Kill / Pistols Only'.
Split screen is what you
would expect, and the Wii hardware does its best to keep
up with a solid
frame rate. With
the Wii limited to standard definition video output,
you can sometimes find yourself squinting at 4-player on
a small screen,
or enduring the soft edges and blur on a bigger display.
Full-screen online play works by either automatically
joining a game in a mode of your choice, creating a game,
or hooking
up with people you know via Friend Codes. The only misstep
in design is the generic feel to the online mode characters
(either MI6 agents or Russians), restricting the selection
of familiar Bond Villains to offline multiplayer only.
As with the original, there are no bots to hone your skills
against.
Days ahead of the game's official release,
the servers were already busy and searching for a game
to join only
took a few seconds. How the online population holds up
over the coming months and years remains to be seen, but
the use of Friend Codes will keep the action alive. No
noticeable
network lag was experienced with play in the USA and UK,
and there are options to restrict games to players within
your geographical region if network connections are not
as fast. Success online is measured by experience points
(XP), which are gained the traditional way as well as the
creative bonuses in the same vain as popularised by the
original. Objective complete. |
|
|
Unfortunately, as with most Wii games, online league tables of
players were already hacked on the day of release with some players
boasting impossibly high XP levels.
Mission Objective 2: Recast 007
Due to contractual, political and marketing reasons, for the
first time in the James Bond series, the lead actor had to
be recast in a remake of a previous adventure. Whether you
agree with the logic or not, Daniel Craig has been successfully
brought in to the world of "GoldenEye" with a solid
performance from the actor and clever tweaks to the styling.
Craig delivers an excellent voice performance which easily
surpasses anything in the 007 gaming canon to date (Brosnan
'phoned it in', Connery was too old), as dialog is delivered
with conviction, feeling and synchronicity with his silver
screen portrayal of Bond. Craig's digital depiction as Bond
in the game is impressive given the Wii's capabilities, and
the facial expressions (when you rarely see them) actually
appear superior to those in "Blood Stone". Bond's
behaviour in the game has also been tweaked to Craig's portrayal,
and
it leans more firmly towards "Casino Royale" than "Quantum of Solace". Objective complete.
Mission Objective 3: Update
The Story
According to Activision, bringing the story of "GoldenEye" forward
15 years apparently needed a big refresh, so they drafted in
the original screenwriter Bruce Feirstein to update almost
everything. This was
more of a superficial exercise, rather than a necessity due to
recasting Bond with Daniel Craig, as the adventure, plot, locations,
characters
and set-pieces of the 1995 film would be just as relevant today.
Some of the
arbitrary changes include making Zukovsky a wealthy nightclub
owner in Barcelona (with the appearance of street gang
leader), locations switches of Monaco for Dubai and
Cuba to Nigeria, and the computer hacking plot with Boris
totally eliminated. For the female leads, Natalya becomes
a straight-forward Bond Girl and there is little initial
confusion on Bond's part as to her involvement, and every
aspect
of Xenia that her made memorable has been stripped away
so the character is simply a goon for Ourumov. Feirstein
also
should know better than to have a parachute inflate
like an air-bag when deployed on land.
One of the
few positive changes made was to expand the cooperation
between 007 and 006 in the opening mission to deepen
the impact of his later betrayal on the player - something
which the original game relied on the player having seen
the movie.
Although it could be argued that the largely
superficial
changes to the elements are forgivable, the execution
of the story in the campaign mode is severely lacking.
Action
jumps from location to location with little explanation,
the motivations of the characters are scant, and even
why MI6 is that interested to send their best agent after
a
poxy arms dealer is never explained. |
|
|
Unlike the parallel release
title "Blood Stone", there
are few 'cut scenes' or dialog exchanges beyond a few lines.
The exposition, what there is of it, is left largely to Tanner
narrating
the loading screens. The cut scene script must have
ran all of 5 pages. The supporting characters have been
recast too, perhaps because the original actors were too expensive
or too difficult to schedule. If EA can bring back the likeness
of actors from a 1963 movie who have long departed this world,
there is no reasonable excuse as to why the decision was taken
to replace the cast wholesale. The unknown actors in their place
perform excellent voice work, but their depictions
in the
game
are instantly
forgettable. Any player who is not intimately familiar with the
original film, and is therefore able to fill in the blanks and
understand the changes, or can forgive the leaps in context between
missions, will feel let down by the refresh. Objective
failed.
Single-Player
Although the conceptual changes made to the campaign are disappointing,
the single-player mode is far more rewarding than the original
game with deeper missions, a wider variety of gameplay, and
increased longevity with meaningful secondary objectives. Familiarity
with the original vanishes after 5 minutes of the opening mission,
as level design stops trying to replicate the structure of
its predecessor, although the look and feel of some locations
are
lovingly recreated. This is not necessarily a bad thing, as
maps are a great deal larger, varied and more intricate, although
they are sometimes little less free-roaming. A play
through on Agent mode for the average gamer will last around
8-10 hours
over 6 locations (totaling 14 stages). Beyond the additional
mission objectives with increasing difficulty modes, there
are the many game modifiers or 'cheat modes' to acquire as
well as differing play styles - you can complete a mission
stealthily
or run-and-gun. Cranking up the difficulty to Classic
007 also removes the auto-heal and brings back the health HUD
and the search for armour vests. Single-player will live on
a lot
longer
for Wii than
the N64.
Graphics
Developers Eurocom have done stellar work in stretching the Wii's
capability with a lot of the visual effects that are mostly
seen on higher-spec platforms such as the Xbox 360 and PS3.
This is a slick and polished Wii title. Rather than avoid ideas
that many would spell trouble for the Wii's capabilities,
Eurocom
have found
innovative ways
to succeed. One example is the crowded nightclub venue, where
animated silhouettes fill out the crowd in between true 3D
characters. Weather and lighting play an important role in
almost every mission, and the snow effects in Severnaya are
particularly noteworthy. Character models are realistic and
the motion-captured animations are lifelike.
Sound
As mentioned before, all the voice-work artists deliver great
performances and the spot-effects like grunts and groans feel
natural, and the enemies sometimes sound genuinely threatening.
Perhaps a side-effect of the Wii's restrictions, some of the
soldiers are heard to repeat non-scripted phrases a little
too often. Bangs and booms are all delivered
with aplomb. Although
composer
David Arnold has been widely credited for score, it is actually
Kevin Kiner who provides the bulk of the in-game music. As
with "Blood Stone", one of the highlights of the
game is the music. You will
probably find yourself humming the nightclub track days after
you've played it. Bringing pussy cat doll Nicole Scherzinger
in to perform the refreshed theme is also a success.
Play
Taking back from the genre it helped set the standards for, this
updated "GoldenEye" borrows from popular
franchises such as "Modern Warfare" and "Call
of Duty". But for the most part it just selects the best
bits. There is 'bullet time' on occasion, the backdrop blurs
a little when you reload, and quick-time events are injected
here and there to break up the shooting. Bond can now jump,
duck, vault, climb and sprint, maximizing the use of cover
and stealth if need be. Echoing the Craig films, Bond's
multiple gadgets are gone and have been superceded by an all-encompassing
smart phone. AI is quite impressive, with enemies
regrouping after being alerted, tossing grenades your way if
bullets don't work, and moving to surround you or sneak up
from behind.
Harking back to its predecessor, shooting enemies
in different body parts generates different reactions. The balance
between
stealth and action is left largely to the player to decide, unlike
other Bond games that try to shoe-horn players in to one style
over another on a particular mission. Weapons are varied and
well balanced. Easier difficulty levels use a snap aiming system
which can take some of the skill out of fire-fights, but enemies
come thick and fast enough to keep it challenging. Control setups
are wide and varied and its unlikely that any single player will
use them all. There is a good reason the game is available bundled
with a Classic Controller Pro, as it is by far the best device
to play the game with and one which most Wii owners don't own.
Verdict
"GoldenEye 007" is certain to go down as the
Wii's best first-person shooter to date, but in a crowded multi-platform
videogame market it may not wear the crown its predecessor enjoyed
for so long. The single-player campaign is much improved, although
aside from recasting Craig, the majority of the story updates
are superficial and unnecessary. The multi-player modes will
not
disappoint anyone
familiar with the original, although the auto-aim reticule and
instant respawn points may frustrate experienced gamers. Two
of the three major factors (updating multiplayer, recasting
Bond) are executed brilliantly, although the third leg on the
're-imagining'
stool is broken. Fortunately, this let down has the least impact
on the overall success of the game. Leaving the blame for
story and supporting character updates at the feet of Activision
and
the creative team,
the developers at Eurocom should be applauded for taking on the
poisoned chalice of bringing
the best-selling and most loved James Bond videogame of all time
to the Wii, and succeeding on almost every point.
Pierce Brosnan
may be the only person who won't enjoy playing this game.
Pros |
|
Cons |
Daniel Craig IS James Bond in "GoldenEye" |
|
All other updates are unnecessary |
Gameplay quality of the original is retained |
|
Story glue between missions is
lacking |
Single-player is fun, lengthy
and varied |
|
Other than Bond, recast actors are forgettable |
Online multiplayer is well executed |
|
Generic characters in online modes |
Impressive graphics given the Wii's capabilities |
|
No bots for full-screen offline multiplayer |
Greatest hits package of FPS features |
|
The classic multiplayer maps are missing |
Slick presentation echoing current movie
style |
|
Non-scripted dialog can be repetitive
at times |
Brilliant voice work by the cast |
|
Smart phone lacks originality of gadgets |
Well balanced weapons and difficulty steps |
|
Frequent check-points don't punish failure |
Fantastic musical score |
|
Frame rate can drop in complex action |
Almost unlimited control choices |
|
A Classic Controller Pro purchase is inevitable |
|
One Last Thing
Watch out for a cameo by the game's executive producer David Wilson (son of
movie producer Michael G Wilson) who appears as Sky Briggs in Dubai.
Gameplay |
|
Visuals |
|
Audio |
|
Single Player Campaign |
|
Multiplayer |
|
Longevity |
|
Overall
MI6 Rating |
|
|