10. Stealth Boat, Ha Long Bay
Objectives
Contact M via communications link
Rescue Wai Lin
Find the missile panel and stop the launch
Defeat Carver
Contact M via communications link
You once again take on the role of Bond; you and Wai Lin board
Carver's stealth boat and set off in different directions. You
also have an upgraded version of your pistol, which fires faster
and is slightly more powerful.
When you begin, take a left and kill the guy on the other side
of the door. Run down the hall and enter the room at the end;
kill the guard on the other side behind the crates and continue
down the hall on the right. Enter the door on the left and use
the communications link to contact M.
Rescue Wai Lin
After contacting M, you overhear Carver talking to his right-hand
man; Wai Lin's been kidnapped, so before stopping the nuke launch
we have to rescue her.
Leave the communications room and head back to the beginning
of the level. Two new guards are waiting for you, so kill them
and pick up the blue security card that one of them drops. Proceed
down the hall and enter the next room on the right, which can
now be unlocked, thanks to your new security card. Shoot the guard
in the room and pick up the yellow security card, as well as some
medkits and light armor.
Once you're back at the beginning of the mission, head through
the door with the yellow lights above it (door with yellow lights
is unlocked by the yellow card, makes sense). Down the hall is
a guard hiding behind some barrels.
Continue down the hallway and kill two pairs of guards. Head
through the last door on the right and pick up all of the items
(heavy armor and some ammo). Through the next door is Mr. Stamper.
This fight is just ridiculous. Stand next to the right wall and
look through the small gap in between the wall and the crates.
Look through first person and get in as many headshots as you
can. Even if he fires a grenade at you and it destroys the crates,
it won't inflict damage and the crates won't be completely destroyed,
so don't worry about that. After killing Stamper, pick up his
GL40 grenade launcher and the cell key.
Enter the prison through the door behind you and unlock Wai Lin's
cell. She gives you a key that she found (amazing that no one
thought to frisk her) before running off to finish her half of
the mission. Inside of the other cell is an extra life, so be
sure to grab it before continuing.
Find the missile panel
Leave the prison through the door to the right of Wai Lin's cell
and run down the hall, killing guards, and unlock the door at
the end. Kill the two guards and enter the next door, which leads
to the Missile Room. Run down the ramp and kill the two guys on
the second level; proceed down the next level, collect some of
the medkits (there are probably too many for you to carry) and
check out the missile control panel in the corner of the lowest
level.
Defeat Carver
The joke's on you, though, because you need a keycard to access
it. And guess who's in possession of that card. That's right,
good old Carver, who appears to mock you before running off. A
group of guards appear and shoot at you, so quickly run up to
the top level to avoid being killed. On one side of the third
level is a glass door, head inside and kill the two guys and proceed
to the next room, which contains a lone guard with a key to the
Missile Control Room.
Once you have the key, leave the bridge and take a left. Unlock
the door with your key and go inside. There are some containers
that are blocking your path, so destroy them and kill the guards
as you go through the maze of crates. When you reach the end,
you get to fight Carver.
If you're looking for an amazing final fight, then you're out
of luck here. Even though Carver is equipped with an assault rifle
that can quickly drain your life gauge, he's one of the easiest
bosses to defeat. Simply equip your GL40 and strafe into the room,
shooting as you enter. You only need to hit Carver three or four
times to kill him.
Stop the launch and escape
Before he dies, Carver sets the stealth boat to destruct in three
minutes, meaning that you have to stop the launch of the nuke
and escape within that
time. It's not as difficult as it sounds, you should be able to
escape and still have at least a minute and a half.
The first thing to do is to stop the launch. Pick up the Missile
Panel Control key from Carver and leave the room. Run down to
the missile panel and
disable the nuke; don't bother fighting all of the enemies, since
there are an infinite number of them. Now run up to the third
level and escape through
the same door that you first entered this room in. Run down the
hall and kill the pair of guards that attack you. Keep going and
you'll come up to the door
leading to the exit. When you open it, you'll find three guards
have set up a blockade of flammable barrels in front of the door.
Shoot the barrels to
destroy them and possibly take the guards out in the process.
When they're dead, run over to the ladder and climb down to complete
the mission.
Congratulations of completing Tomorrow Never Dies. If you finished
on 007, then you get the full ending; otherwise you see a message
telling you to try playing the game on the harder difficulty.
Back
to Players Guide index
"Tomorrow Never Dies" walkthrough written
by Matthew Haensly copyright © 2005. Used with permission.
The author of this FAQ is in no way affiliated with Electronic
Arts, MGM Interactive, MGM Film Company, or any member of the
"Tomorrow Never Dies" development team.