The World Is Not Enough VG (2000) - Players
Guide
Awards
Courier
Difficulty: Secret Agent
Time: 2:00
Reward: Business Skins
Description: Multiplayer skins like the bank clerks, businessmen,
Elektra's bodyguards, et cetera.
King's Ransom
Difficulty: Agent
Time: 2:20
Reward: Team King of the Hill Scenario
Description: A team earns points for possessing a specific point
on the map. The more team members on the "hill", the
more points are scored.
King's Ransom
Difficulty: Secret Agent
Time: 3:45
Reward: Security Skins
Description: Multiplayer skins like MI-6 security guards, Spanish
police, London police, et cetera.
Thames Chase
Difficulty: 00 Agent
Time: 4:25
Reward: Exotic Weapons
Description: Your starting weapon is a Seamaster Speargun, and
possible pickups include the GL40, the Delta 900 Mag, and Sticky
Grenades.
Underground Uprising
Difficulty: Agent
Time: 2:15
Reward: Castle Arena
Description: It's the area you see during the cinematic after
completing Underground Uprising.
Cold Reception
Difficulty: Secret Agent
Time: 3:15
Reward: Sky Rail Arena
Description: A very large area with a gondola going from one end
of the arena to the other.
Cold Reception
Difficulty: 00 Agent
Time: 3:05
Reward: Exotic Skins
Description: Bond and Elektra in their skiing outfits and scuba
divers.
Night Watch
Difficulty: 00 Agent
Time: 2:20
Reward: Forest Arena
Description: Pretty self-explanatory.
Midnight Departure
Difficulty: Agent
Time: 3:05
Reward: Soldier Skins
Description: The Colonel from Masquerade, the forest mercenaries,
parahawk pilots, et cetera.
Masquerade
Difficulty: Agent
Time: 3:15
Reward: Air Raid Arena
Description: The level takes place on a plane while it's in mid-air.
One of the more unique levels in my opinion.
Masquerade
Difficulty: 00 Agent
Time: 4:20
Reward: Scientist Skins
Description: R, a Q-branch scientist, Dr. Warmflash, et cetera.
City of Walkways Part One
Difficulty: Agent
Time: 3:35
Reward: Civilian Skins
Description: Istanbul Bond, Christmas in a dress, air traffic
controllers, the women and men in towels, et cetera.
City of Walkways Part One
Difficulty: Secret Agent
Time: 3:50
Reward: Covert Skins
Description: Covert and undercover Bond, miscellaneous terrorist
outfits, and the like.
City of Walkways Part Two
Difficulty: Agent
Time: 3:40
Reward: Wild Fire Weapons
Description: Your starting weapon is a Frinesi Special, and possible
pickups include the Meyer TMP, Soviets, GL40s, and grenades.
Turncoat
Difficulty: Secret Agent
Time: 3:20
Reward: Capture The Briefcase
Description: Basically the same as Capture the Flag, you must
collect the opposing team's briefcase and bring it back to your
base.
Fallen Angel
Difficulty: Secret Agent
Time: 2:45
Reward: Gadget War Weapons
Description: Your starting weapon is a silenced P2K and body armor
for a gadget; possible pickups include the Ingalls, Sticky Grenades,
and X-Ray Glasses.
A Sinking Feeling
Difficulty: 00 Agent
Time: 2:55
Reward: Navy Skins
Description: Renard in his black outfit, members of the Russian
sub crew, Nikolai, et cetera.
Meltdown
Difficulty: Agent
Time: N/A
Reward: Contemporary Skins
Description: Classic characters like Alec Trevelyan, Max Zorin,
Wai Lin, and May Day.
Meltdown
Difficulty: Secret Agent
Time: N/A
Reward: Classic Skins
Description: More memorable Bond characters such as Baron Samedi,
Jaws, Oddjob, and Scaramanga.
Meltdown
Difficulty: 00 Agent
Time: N/A
Reward: Golden Gun Scenario
Description: Collect the three pieces of the Golden Gun littered
around the arena and kill your opponent(s) with it. The player
to kill every enemy with the Golden Gun wins the match.
Players Guide Index
"The World Is Not Enough" campaign
players guide by Matthew Haensly (MRH) 2005. All rights reserved.
MI6 is not affiliated with EA Games or their subsidiaries. "The
World Is Not Enough" Players Guide is for personal use only
and may not be republished without prior permission of the original
author.