The World Is Not Enough VG (2000) - Players
Guide
Mission 1: Courier
Mission Objectives:
- Collect your equipment. (Agent, Secret Agent, 00 Agent)
- Avoid civilian casualties. (Agent, Secret Agent, 00 Agent)
- Collect Sir Robert's money from the vault. (Agent, Secret Agent,
00 Agent)
- Crack the safe and obtain a security pass. (Agent, Secret Agent,
00 Agent)
- Destroy the security tape. (Secret Agent, 00 Agent)
- Escape with the money. (Agent, Secret Agent, 00 Agent)
You begin the mission at a receptionist's desk; the woman tells
you that there's a safety deposit box waiting for you, so let's
check it out. Take a right and enter the double doors. The security
guard says that the privacy
room has been set up for you, enter the first room on the right
and open the box to find the Appointment Card.
Return to the main room and talk to the security guard by the
metal detectors and show him your Appointment Card (hold A and
press B to cycle through gadgets; press Z to use it). A cinematic
plays, showing Bond handing over his weapon and entering Lachaise's
office. After a bit of dialogue, the "Cigar Girl" assassinates
Lachaise and makes a break for the exit. Using his multi- purpose
glasses, Bond activates the Flashbang Pistol that was in the safety
deposit box and knocks everyone in the room unconscious.
When the cinematic ends, look down at the unconscious guard and
kill him. Cruel? Maybe, but he won't treat you with the same kindness
when he wakes up so don't pass up a free kill.
Enter the office on the right; there's a civilian inside, make
sure not to kill him. However, behind the door at the other end
of the room is an enemy, so open it and be ready to fire. His
death should attract another enemy from
the other room; kill him and collect his Magnum. There's another
enemy at the end of the hall, use the door as cover and take him
down.
Run down the hall and peek around the corner. If you're playing
on 00 Agent, a police officer will be standing there. Despite
his hostility, you can't kill him. Sorry, find some other way
to incapacitate him; punches will knock
him out and darts put him to sleep for a few seconds. There's
also an enemy behind him (or, on the easier difficulties, a bad
guy will replace the cop), so shoot him from behind the wall.
Open the door on the right, but don't go inside. There are two
enemies: one armed with a Meyer TMP. Kill the two of them and
wait for reinforcements to come from the other room on the left.
Two more brutes and a cop (00 Agent only) will enter, so take
the cop down first to avoid failing the mission. When the commotion
dies down, open the cabinets and collect some extra ammo.
Now head through the door at the other side of the room; there
are a pair of civilians in here, as well as a safe on the right.
Use the safe cracker to open it and grab your very own security
swipe card.
If you're playing on Secret Agent or 00 Agent, leave the room
through the door at the opposite side of the room and take a right,
watch for any stray enemies trying to sneak up behind you. The
very last door is locked, so use
your new swipe card to unlock it. A bad guy and a cop (00 Agent
only) will attack you, so knock the cop out and kill the guard.
In the far left corner is some surveillance equipment; run over
and use the data scrambler to
destroy the backup video of the events that have taken place.
After you've completed the objective (or after cracking the safe
on Agent), head back to the beginning of the hallway where the
mission began. The very last room on the left requires the swipe
card, so use it to gain access. Run over to the keypad and use
the keypad decoder (that's some great foresight) to unlock the
gate to the vault. Grab the brief case on the table and complete
the objective.
Now it's the simple matter of getting outside. No jumping out
the window like in the movie, we're too classy for that. Head
downstairs, either by taking the elevator or staircase. Make sure
to unequip your weapon; the main lobby is filled with Swiss police,
but they won't attack if you're unarmed. Walk through the revolving
doors to complete the mission.
Players Guide Index
"The World Is Not Enough" campaign
players guide by Matthew Haensly (MRH) 2005. All rights reserved.
MI6 is not affiliated with EA Games or their subsidiaries. "The
World Is Not Enough" Players Guide is for personal use only
and may not be republished without prior permission of the original
author.