The World Is Not Enough VG (2000) - Players
Guide
Mission 11: Turncoat
Mission Objectives:
- Pursue Bullion. (Agent, Secret Agent, 00 Agent)
- Rescue the hostages. (Agent, Secret Agent, 00 Agent)
- Avoid innocent casualties. (Agent, Secret Agent, 00 Agent)
Just as a note, there's another mission objective - "Christmas
must survive".
However, since Christmas never actually appears in the mission,
it's
pointless to add.
In my opinion, this mission is the worst in terms of annoyance.
The streets
of Istanbul are littered with civilians, but the problem doesn't
come with
accidentally killing them, rather the terrorists doing so. In
every mission
previous to this, enemies were allowed to kill civilians (apart
from
hostages) without it counting as a casualty. Not here, though.
If you kill a
civilian, you fail. If a terrorist kills a civilian, you fail.
If a civilian
has a heart attack somewhere on the other side of the city, you
fail. This
becomes frustrating because you might be ten yards away from an
innocent, and
an enemy will still manage to hit them as they fire erratically.
Also, there are a few times where you're forced to jump across
rooftops. If
you're unfamiliar with first person shooters, you'll soon realize
that
there's nothing more aggravating than jumping puzzles (probably
as irritating
as climbing a ladder and getting stuck at the top), and this holds
true in
The World Is Not Enough; running towards the ledge and jumping
too soon or
not far enough will lead to an instant death, forcing you to repeat
the
mission.
Before the mission begins, the cinematic makes a point of showing
Bond forget
his P2K, but don't think you'll have to fight anyone unarmed.
Turn the corner
of the alley and climb up the ladder on the left, at the end of
the catwalk
is a P2K. Jump down and run down the street; two enemies appear
from behind
the parked van, so hide behind the car on the left and kill them.
Pick up their Magnums and immediately equip it; three enemies
appear at the
end of the street, two with Magnums and one with an Ingalls. Use
the Magnum's
scope to kill them from a distance and run over to collect their
weapons.
There's another guard on your right and two more join soon after.
Kill them
and take a left down the alley, there's are a lot of civilians
but no one
looking for your blood, so don't get trigger happy.
Equip your Ingalls and head to the end of the alley, take a right
and kill
the two guards in front of you. There are up to two more guards
at the end of
the street, either in the corner on the right, at the beginning
of the
smaller path on the left, or both. Kill them from behind cover
and continue.
Take a left and kill the guard in the corner as well as the two
that appear
at the end of the road. As you're about to enter the door on the
left,
another guard appears, so kill him as well.
Run up the stairs and look left, there are up to two hostages
in this area.
You should have at least five rounds in your Magnum for this
to work well,
but anything above two will still get the job done. Kill the enemy
to release his hostage (note that this hostage won't always
appear) and quickly look left and kill the enemy to release the
second hostage (this hostage will always appear). Now back up
out of view,
the remaining three enemies will try to shoot you if you're in
view, putting
the hostages at risk. Wait for them to run down the stairs past
you before
reappearing at the archway. Stand in the back right corner so
that you can
attack the enemy on the second level without being attacked by
the other guards in
the room, and then look left to kill another. Stay under the back
walkway, but
enter the room and look in the far right corner and kill the goon.
Lastly, move
away from the walkway about three feet and look up to find the
last guard
and kill him.
Once everyone's dead, collect their weapons and pick up the body
armor under
the walkway. Leave the area through the archway on the left and
head
up the stairs, there's a guard halfway up but he's facing away
from you. When
you reach the higher level, pick up any of the weapons that weren't
dropped
over the side and continue through the door on your left. There's
a guard at
the top of these stairs, so kill him and take a left. From the
doorway to the
rooftop, kill the enemy on the adjacent building and head outside,
another
guard will appear from the left, so take care of him as well.
In the back corner of this rooftop is a portion of the stone
that's broken
off, hinting that you're supposed to jump to the next building.
I suggest
strafing diagonally to pick up more speed, allowing you to jump
farther. On
the other roof, head right and kill the two guards through the
drying laundry
and run down the ramp on your right. Kill the guard in the far
left corner as
well as the two in the building through the windows. Jump up onto
the ledge
and hop onto the balcony. Leave the apartment through the door
across the
room and kill the two guards in the hall, in these close quarters
it wouldn't
be a bad idea to use your shotgun. Enter the room on the right
and kill the
guard at the door, in the adjoining room are two more guards as
well as
another pair on the balcony to your right. Kill the four of them
and head
outside.
At the far end of the area, you'll see an enemy climbing up the
roof, quickly
pull out your Magnum and kill him before he gets the chance to
attack. Take a
right and kill the guard on the right, use the ladder behind him
to climb up
and continue the chase. Equip your Ingalls and kill the pair of
enemies on
the other side of the hanging clothes, and run to the end of this
area. There
are two enemies here, both near the end. The very last hole on
the right has
a ripped gate, so drop down into the market and equip your Mustang.
Run down
the hall and take a right, there are six or seven enemies guarding
a single
hostage.
The enemy in the center is the one holding the hostage, meaning
that killing him
will allow the hostage to run away. However, there's a very good
chance that
one of the enemies in the back will accidentally kill him while
trying to get
to you. Your best course of action is to strafe into the room
and basically
kill everything you can as quickly as you can. This will probably
be the only
time you see this in the guide, but charge through the room and
worry about
not dying later. This can be one of the trickiest areas in the
level due to
the cramped space, but it's fairly simple if you just run in and
get it over
with.
Take a left and kill the three guards at the end of the hall.
When they're
dead, equip your Magnum and run halfway down the stairs. Look
through your
scope and kill the guard near the door holding the hostage.
The next room contains yet another hostage along with four enemies.
Use your
Magnum and kill the one on the right to free the hostage; back
into the
previous room and allow the hostage to run to safety before reentering
and
killing the rest of the enemies in the room. Head through the
door at the end
that leads to the market, there are three enemies inside, with
one holding a
final hostage. Kill the guard in front of you and quickly take
down the enemy
to your right to free the hostage, and then head for the door,
making sure to
watch out for the guard around the corner on the left. When you
enter the
second part of the market, kill as many enemies as you can while
strafing
left. In the corner of the room is a doorway leading to a set
of stairs;
enter that room to trigger the ending cinematic and complete the
mission.
Players Guide Index
"The World Is Not Enough" campaign
players guide by Matthew Haensly (MRH) 2005. All rights reserved.
MI6 is not affiliated with EA Games or their subsidiaries. "The
World Is Not Enough" Players Guide is for personal use only
and may not be republished without prior permission of the original
author.