The World Is Not Enough VG (2000) - Players
Guide
Mission 12: Fallen Angel
Mission Objectives:
- Open the security. (Agent, Secret Agent, 00 Agent)
- Rescue M. (Agent, Secret Agent, 00 Agent)
- Stop Elektra from warning Renard. (Agent, Secret Agent, 00 Agent)
- Do no eliminate your allies. (Agent, Secret Agent, 00 Agent)
After the insanity that was the two City of Walkways and Turncoat,
the last
three missions should seem like a walk in the park.
When the mission begins, run over to Zukovsky and pick up the
P2K he dropped;
he dies, asking you to avenge his nephew's death with his final
breath. To
your left is a spiral staircase, run up it and talk to Zukovsky's
bodyguard,
who tells you that Elektra went through a security door that requires
fingerprint identification. Continue up the stairs and kill the
guard through
the door, two more appear at the doorway, so take care of them
as well. Enter
the room and pick up the crates of ammunition on the desk. There's
also a
fingerprint scanner on the table as well, how convenient, don't
you think?
There are three more guards on this level, so kill them and head
back down to
the room with Zukovsky. Take a left and head through the door
leading
outside. Look right and kill the guy in the corner, and then head
left. Look
over the ledge and kill the guard on the balcony; collect his
weapon and run
to the far left area with the hole in the ceiling. From the balcony,
kill the
guard near (or on, occasionally) boat as well as Bullion, who's
directly
under you behind a barricade. Also, just to be safe, destroy the
barrel on
the docks to avoid getting caught in the blast later on.
Drop down into the hole to pick up some body armor. Use your
machine gun to
kill the five guards in the hallway. At the end, turn left and
kill the pair
of enemies in the room. Run down the ramp and shoot the two guards
on either
side of the room; the door leads outside, so run over to Bullion
and scan his
fingerprints. Remember that even if he falls into the water, you
can still
dive in and scan his prints.
Return to the room with Zukovsky by heading back up the ramp
(watch out, the
two guards in here have been replaced) and exiting through the
door to the
right. The room adjacent to the one with Zukovsky now has a terrorist
in the
upper level; you can either kill him or ignore him.
Since the area here has been cleared out, simply run over to
the security
door and use the fingerprint scanner to open it. When you enter,
you'll see
Elektra running up the stairs, but don't chase after her. If you
examine the
room, you'll see that there are two metal blast doors that will
trap you if
you try to run through. Not only that, but poisonous gas will
emit from the
vents on either side of the room. If this happens, you'll have
to use your
Watch Grapple and climb up through the hole in the ceiling. However,
there's
a much safer way to go. Look in the far right corner, there's
a camera; a
second one is also placed on the left right above you. If you
destroy both
cameras, the blast doors won't shut on you, allowing you to pass
through
unharmed.
Run up the spiral staircase and look left, there are two guards
here. Kill
them, but don't pick up their weapons. Enter the area on the right
and shoot
the guard, and then turn back into the hall where another pair
of enemies
have spawned. Like before, don't collect their weapons.
Return to the area you were just in and head down to the end;
M is in the
last prison cell on the right. Shoot the lock and enter the cell,
Elektra
will appear with Gabor. She takes M away with her and leaves you,
unarmed, to
fight Gabor.
Luckily (or unfortunately if you were expecting a great fight),
Gabor doesn't
put up much of a fight. Simply run up to him and start punching,
he won't
even get a single shot off. When he dies, pick up his weapon and
return to
the hall. Pick up all of the weapons that you left in the hall
and run up the
stairs opposite the prison. At the top are two guards, kill them
and head
into Elektra's room. There's a quick cinematic where Elektra mocks
you,
confident that you won't pull the trigger. When the scene ends,
prove her
wrong and put a bullet or seven into her skull. After a few seconds,
the
mission ends.
Players Guide Index
"The World Is Not Enough" campaign
players guide by Matthew Haensly (MRH) 2005. All rights reserved.
MI6 is not affiliated with EA Games or their subsidiaries. "The
World Is Not Enough" Players Guide is for personal use only
and may not be republished without prior permission of the original
author.