The World Is Not Enough VG (2000) - Players
Guide
Mission 14: Meltdown
Mission Objectives:
- Enter the reactor chamber. (Agent, Secret Agent, 00 Agent)
- Eliminate Renard. (Agent, Secret Agent, 00 Agent)
- Stop the meltdown. (Agent, Secret Agent, 00 Agent)
- Escape from the flooding sub. (Agent, Secret Agent, 00 Agent)
The last level in The World Is Not Enough has a little bit of
a twist with
it. There are hardly any enemies, without thinking about it I'd
say five or
six guys. However, before you can save the world you'll have to
swim from the
control room to the reactor chamber on the other side of the submarine.
This
can cause problems due to the sub's blandness; it's easier than
you think to
get lost and end up back where you started if you aren't careful.
There are a
few air pockets scattered throughout the sub, but make one wrong
turn and
you'll lose quite a few health points before you can catch your
breath.
There are two ways to figure out where to go. Either learn the
path through
trial-and-error, or follow the green lights hanging along the
sub walls.
Whichever way you decide to get through, this guide will hopefully
make it
easier.
Drop down into the water and swim through the doorway near the
floating
corpse. Come up for air and then swim down, take a left after
swimming
through the door; the first door under you is open, so swim that
way. There's
an air pocket in the room about halfway down this hall.
Continue down and take a right when the hall splits (note that
it's a right
if the air pocket above was on your left), the other end is blocked
by pipes.
Swim down and follow the corridor to the middle doorway, and then
head that
way. Halfway down is another air pocket, which you'll probably
be needed by
now.
Swim the rest of the way down through the door and enter the
next hall by
heading through the long, broken window in front of you. Take
a right and
swim up to the air pocket before the last leg. After refilling
your oxygen,
continue along the pathway; eventually you'll reach a ladder leading
to the
reactor chamber. Swim the rest of the way up and equip your pistol
(or MB Pow
if you collected one in any of the air rooms), when you come out
of the
water, kill the two enemies at the end of the hall (one of them
is hanging
from the ceiling).
Collect their weapons and run over to the other side of the room
and grab the
body armor in the water. Equip your Watch Grapple and look up
through the
door; attach the grapple to the yellow and black hook point and
climb up. Two
more guards are at the other end of the hall, so kill them as
well. Grapple
up through the white door in the middle to enter the reactor chamber.
You'll see Renard, but you can't attack him. However, on the
left side of the
area is a large red button just begging to be pushed. Push it
and the nuclear
rod will shoot out and pierce Renard's chest. Not only does this
kill Renard,
but it stops the meltdown as well.
The only thing left to do is escape. Return to the rope you used
to climb up
and continue to the top. An enemy rappels down from the room above,
so kill
him and jump onto the ledge. Grapple up to the next area and kill
the two
guards at the end of the hall. Similar to the first non-flooded
hall, one of
them drops down from the doorway. Grapple up to the next area
through that
door and run over to the open door in the middle. It's a short
climb, but
grapple up to complete the mission.
Players Guide Index
"The World Is Not Enough" campaign
players guide by Matthew Haensly (MRH) 2005. All rights reserved.
MI6 is not affiliated with EA Games or their subsidiaries. "The
World Is Not Enough" Players Guide is for personal use only
and may not be republished without prior permission of the original
author.