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With the official announcement due in April, MI6
previews some of the features in the forthcoming videogame
"From Russia With Love" by EA Games...
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FRWL March Report
31st March 2005
As MI6 exclusively revealed in
January, the next James Bond game from EA will be titled
"From Russia With Love" and set around the 1963
film. 007's likeness
and voice
in the third person perspective game will be none-other
than the original Bond - Sir Sean Connery.
A New Twist
"From Russia With Love", Connery's favourite film,
will be the basis for the game, which will retain the early
1960's setting.
Rather than create a by-the-numbers game based on the film,
EA have expanded the storyline of the movie to include additional
action sequences, equipment and characters.
MI6 looks at the double-o-seven most important additions
and twists...
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Above: The first look at the digital
Connery. |
001: Travel
At least three new locations will be added to the adventure: a
chilly warehouse set in the foothills of mountains, an aerial
gun fight around Big Ben in London, and a bike chase through an
underground box-car railway. The climax of the film, where Bond
pins Klebb to the wall with a chair to avoid her deadly poison
shoes, will be featured - but before the end of the game. Instead,
players will have to guide Bond to glory in a climactic battle
in an underground base.
Above: Sean Connery and Daniela Bianchi pose for the press
in a rare candid shot (image courtesy CinemaRetro
magazine). |
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002: Equipment
As well as throwing in a few more locations, EA will be
supplying Bond with extra equipment for this version of
the "From Russia With Love" adventure. Expect
to see the classic "Thunderball" jet pack and
"Goldfinger" Aston Martin DB5, as well as other
elements from Connery's era of movies.
003: New Faces
Due to many of the original cast members being either retired
or passed away, EA will also be adding some additional characters
to the classic mix. Following on from the successful "Everything
or Nothing", top Hollywood talent will be supplying
voice and likeness to the new characters.
004: Assistance
In previous 007 games, the Bond Girl has popped up in the
cinematic cut scenes and little else. In "From Russia
With Love", Tatiana Romanova will be essential to the
success of the missions, working with you in certain locations
where she will assist with advice, and others where you
have to protect her safe passage. Bond may prefer to work
alone, but he will also receive help from Kerim Bey and
other MI6 operatives throughout the game.
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005: Continuity & Change
An essential aspect of the movie series, "From Russia With
Love" will feature some continuity and some change on past
elements. Returning from past Bond games will be the Rappel Gun
from "Everything or Nothing" and the Laser Watch from
"GoldenEye 64". Change will come in the form of the Q-Copter
which is a 1960's flying predecessor of the Q-Spider, and the Serum
Gun which, when fired at enemies, will cause them to go berserk
and take out everyone around them.
006: Freedom
The last James Bond game, "Everything or Nothing",
offered some choice for gamers as they selected different
vehicles or different approaches to completing the same
missions. With "From Russia With Love", players
will be granted even more freedom to steer 007 to success.
Mission objectives will be more open ended, and more importantly,
flexible in the order in which they can be achieved. As
well as the regular 3rd person perspective roaming and shooting
action, and driving sequences, players will also have to
solve time critical puzzles with Bond - another addition
to the successful EoN format.
007: Appearances
Early work on the game assumed a next generation console
release (PlayStation 3, XBox Next), so game models have
been pared back for release on the regular PS2, Xbox and
GameCube platforms. Although the polygon count and texture
definition has decreased from initial plans, the appearance
of the early development version is still stunning, and
improves on "Everything or Nothing" in every department.
The lifelike models and animation of a digital Sean Connery
will amaze even the hardcore gamers.
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Above: Sean Connery and Daniela Bianchi pass the time between
scenes (image courtesy CinemaRetro
magazine). |
Development of the game will take place at EA Redwood
studios (USA) and will ship in late 2005 / early 2006 on Microsoft
Xbox, Sony PlayStation 2 and Nintendo GameCube. An official announcement
of the game is expected in April 2005.
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