Mission 4
Phoenix Rising

Objectives

1) Remain undetected
2) Steal the NightFire data from the Terminal Computer
3) Activate main tower elevators
4) Upload Q-Worm to Administrator's Computer
5) Upload Q-Worm to Accounting Executive's computer
6) Upload Q-Worm to Elevator Control Computer
7) Use magnetic grapples to scale glass surface of building
8) Upload Q-Worm to Mayhew's computer
9) Bug Executive Meeting Room
10) Bug Drake's Penthouse Office

Bond Moves: 4
Secrets: 3

Walkthrough

This is a stealth level, so you'll need to avoid security guards, cameras, and invisible lasers. It's not as hard as it sounds. Security guards (whom you aren't allowed to kill) can be taken out with punches, your dart pen, or your keychain stunner. I suggest using your fists for the most part and perhaps the dart pen for long-range. Make sure you dispatch them before they sound the alarm (and there are alarms everywhere). Cameras can be avoided simply by peeking around corners and waiting for them to turn away from you. Standing under cameras is another way to avoid them. Invisible lasers appear later on in the level. You can spot them with your infrared specs.

When the level starts, knock out the guard walking away from you and turn the corner. Two more guards will be talking near the elevator. Use your dart pen on them. Around the elevator is a yellow-suited technician. Knock him out. Although it only takes a single punch to take out guards on the easiest difficulty, it takes four hits on the hardest. A good tactic is to let loose a volley of punches and then step back before they zap you with their taser. Then go in for more punches.

Secret 1/3: Near the technician is a white van. Inside its open door are some flashbang grenades.

Go up the stairs to the next level. You'll find yourself on the main floor. To your left are two guards walking along. Take them out and continue the way they were walking.

Bond Move 1/4: When you reach the grand lobby, look up. There's a wraparound balcony with a grapple point. You your cellphone to get up and punch the guard standing at the top.

Secret 2/3: Run around to the far side of the balcony. There's a Kowloon plus another guard.

Jump down from the balcony and head down to the front entrance. The guard at the desk is sleeping, so you can take his key. There's another guard patrolling the area, but he usually doesn't see you. Head back to the grand lobby. You'll notice a big black window along one side. Behind it is a guard and a motion sensor. Don't walk near it or you'll be spotted and fail the mission. There's also a door to the right of the window. Head to the door (going around to avoid the window) and open it with the key. Knock out the guard inside and use your decryptor on the console. Don't worry about the motion sensor. It only spots people outside the window. Now head back to the elevators near where you entered the floor. If you do all this quickly enough, you should reach the elevator before the first pair of guards wakes up.

The next floor contains cameras and invisible lasers. If you ever see a set of three vertical grey squares on a wall, it means there's lasers there. Don't walk through it or you'll trip the alarm. When you leave the elevator, go to your right and turn left. A guard is walking along, so punch him before he runs for the alarm. Follow the bend around and enter the door to the offices. Make your way through out into the hallway again. Another guard is patrolling. Knock him out, but don't let the camera see his body. If you wish, use your x-ray glasses to watch him through the wall until he's away from the camera. Then open the door to punch him. Go around the corner past the server room and through the kitchen, avoiding the other cameras. When you leave the kitchen, go through the door on your left. There's a set of darts on the desk in one of the offices if you need them. Go through the offices until you reach the
administrator's desk. Plant the Q-Worm in his computer and go back out the way you came. Past the kitchen is a large veranda overlooking all the floors below. There's a guard patrolling, as well as another camera.

Bond Move 2/4: Hanging from the ceiling of the veranda room are two large circular structures. They have grapple points which you can use to avoid the guard.

Go through the large room, dispatch the guard in the next hallway, and head over to the accounting executive's office. Plant a Q-Worm in his computer and head around the corner to the security room. Inside is a guard and a console that you must use your decryptor on. This will shut off the invisible lasers. You're now free to take the stairs down to the maintenence level. Once on the maintenence level, you'll see a yellow-suited technician in the room ahead of you. Punch him out.

Secret 3/3: To the right of where you enter the maintenence level is a supply room. In it is a locked cabinet. Use your watch laser to open it and you'll find some weapons, ammo, and armour.

Now enter the big power generator room. Make sure your Wolfram is silenced. As soon as you enter you'll see that one of the generators has an open panel. Shoot at the instruments inside and the generator will break down. Run around the perimeter of the room, hugging the wall. The technicians will be distracted by the broken generator. You'll come to another set of stairs. Climb up them and go through the door.

Bond Move 3/4: As soon as you go through the door, you'll see a locked fuse box to your left. Open it with your watch laser and shoot/punch the inside to knock out the power.

Go left and through the two doors. You'll enter the control room. Knock out the guard and plant the Q-Worm into his computer. Now head back out and continue down the hallway. Two guards will approach, but it'll be dark, so you'll have an easy time knocking them out. Go through the door at the end and then through the next door to exit onto the building's terrace.

Your next task involves scaling the side of the building. Kill the Yakuza guard and run over to the right side of the elevator to begin the climbing sequence. You move very slowly with the magnetic grapples, so plan your moves before you climb. Don't be too ambitious or you'll be caught. Make sure the guards are far away from the window before you go. Also note that each window has a grey strip near the bottom. As long as you're under the strip, you're safe from the guards spotting you. You can watch the guards from there. There are five floors of windows in total and when you get to the top you'll enter the building again.

Once inside, head to Mayhew's office (there's some armour there if you're low on health) and plant the Q-Worm. Then go to the terminal room, open the first door and crack the second door's lock with your decryptor. Go up to the terminal and steal the data. As soon as you do, guards will be alerted to the area. This is the trickiest part of the mission, because you can't peek from behind the terminal room doors and snipe at the guards. For some reason they can shoot through the edges of the door while you cannot. Your best hope is to just be aggressive and take them out as quickly as possible with your machine gun's sniper mode. There's more guards off to the left near the meeting room. Bug the meeting room and head up the stairwell to the roof.

Bond Move 4/4: In Drake's penthouse is a keypad. Use it to open a weaponry room filled with ammo and a rocket launcher (currently locked behind a grating).

Once in the penthouse, bug Drake's desk and rush outside for the last obstacle of the mission.

Boss - Helicopter: The helicopter won't fire on you until it rises from under the helipad for the second time (after about 15 seconds). So get out into the open and fire at it non-stop with your Kowloon while you have the chance. After that, keep inside the doors and peek out at the helicopter. When it's turned away from you, come out and fire at it. Avoid the missiles it fires, and don't stand near the weaponry room, because it will blow up towards the end of the fight. When it blows up, you can snatch the rocket launcher if you want. Personally, I would stick to the Kowloon or the machine gun. When you deal the helicopter enough damage, it'll crash and you'll pass the mission.

"007 NightFire" PC walkthrough written by Chris Miller copyright © 2004. Used with permission. The author of this FAQ is in no way affiliated with Electronic Arts, MGM Interactive, MGM Film Company, or any member of the "007 NightFire" development team.