Mission 4
Phoenix Rising
Objectives
1) Remain undetected
2) Steal the NightFire data from the Terminal Computer
3) Activate main tower elevators
4) Upload Q-Worm to Administrator's Computer
5) Upload Q-Worm to Accounting Executive's computer
6) Upload Q-Worm to Elevator Control Computer
7) Use magnetic grapples to scale glass surface of building
8) Upload Q-Worm to Mayhew's computer
9) Bug Executive Meeting Room
10) Bug Drake's Penthouse Office
Bond Moves: 4
Secrets: 3
Walkthrough
This is a stealth level, so you'll need to avoid security guards,
cameras, and invisible lasers. It's not as hard as it sounds.
Security guards (whom you aren't allowed to kill) can be taken
out with punches, your dart pen, or your keychain stunner. I suggest
using your fists for the most part and perhaps the dart pen for
long-range. Make sure you dispatch them before they sound the
alarm (and there are alarms everywhere). Cameras can be avoided
simply by peeking around corners and waiting for them to turn
away from you. Standing under cameras is another way to avoid
them. Invisible lasers appear later on in the level. You can spot
them with your infrared specs.
When the level starts, knock out the guard walking away from
you and turn the corner. Two more guards will be talking near
the elevator. Use your dart pen on them. Around the elevator is
a yellow-suited technician. Knock him out. Although it only takes
a single punch to take out guards on the easiest difficulty, it
takes four hits on the hardest. A good tactic is to let loose
a volley of punches and then step back before they zap you with
their taser. Then go in for more punches.
Secret 1/3: Near the technician is a white van.
Inside its open door are some flashbang grenades.
Go up the stairs to the next level. You'll find yourself on the
main floor. To your left are two guards walking along. Take them
out and continue the way they were walking.
Bond Move 1/4: When you reach the grand lobby,
look up. There's a wraparound balcony with a grapple point. You
your cellphone to get up and punch the guard standing at the top.
Secret 2/3: Run around to the far side of the
balcony. There's a Kowloon plus another guard.
Jump down from the balcony and head down to the front entrance.
The guard at the desk is sleeping, so you can take his key. There's
another guard patrolling the area, but he usually doesn't see
you. Head back to the grand lobby. You'll notice a big black window
along one side. Behind it is a guard and a motion sensor. Don't
walk near it or you'll be spotted and fail the mission. There's
also a door to the right of the window. Head to the door (going
around to avoid the window) and open it with the key. Knock out
the guard inside and use your decryptor on the console. Don't
worry about the motion sensor. It only spots people outside the
window. Now head back to the elevators near where you entered
the floor. If you do all this quickly enough, you should reach
the elevator before the first pair of guards wakes up.
The next floor contains cameras and invisible lasers. If you
ever see a set of three vertical grey squares on a wall, it means
there's lasers there. Don't walk through it or you'll trip the
alarm. When you leave the elevator, go to your right and turn
left. A guard is walking along, so punch him before he runs for
the alarm. Follow the bend around and enter the door to the offices.
Make your way through out into the hallway again. Another guard
is patrolling. Knock him out, but don't let the camera see his
body. If you wish, use your x-ray glasses to watch him through
the wall until he's away from the camera. Then open the door to
punch him. Go around the corner past the server room and through
the kitchen, avoiding the other cameras. When you leave the kitchen,
go through the door on your left. There's a set of darts on the
desk in one of the offices if you need them. Go through the offices
until you reach the
administrator's desk. Plant the Q-Worm in his computer and go
back out the way you came. Past the kitchen is a large veranda
overlooking all the floors below. There's a guard patrolling,
as well as another camera.
Bond Move 2/4: Hanging from the ceiling of the
veranda room are two large circular structures. They have grapple
points which you can use to avoid the guard.
Go through the large room, dispatch the guard in the next hallway,
and head over to the accounting executive's office. Plant a Q-Worm
in his computer and head around the corner to the security room.
Inside is a guard and a console that you must use your decryptor
on. This will shut off the invisible lasers. You're now free to
take the stairs down to the maintenence level. Once on the maintenence
level, you'll see a yellow-suited technician in the room ahead
of you. Punch him out.
Secret 3/3: To the right of where you enter
the maintenence level is a supply room. In it is a locked cabinet.
Use your watch laser to open it and you'll find some weapons,
ammo, and armour.
Now enter the big power generator room. Make sure your Wolfram
is silenced. As soon as you enter you'll see that one of the generators
has an open panel. Shoot at the instruments inside and the generator
will break down. Run around the perimeter of the room, hugging
the wall. The technicians will be distracted by the broken generator.
You'll come to another set of stairs. Climb up them and go through
the door.
Bond Move 3/4: As soon as you go through the
door, you'll see a locked fuse box to your left. Open it with
your watch laser and shoot/punch the inside to knock out the power.
Go left and through the two doors. You'll enter the control room.
Knock out the guard and plant the Q-Worm into his computer. Now
head back out and continue down the hallway. Two guards will approach,
but it'll be dark, so you'll have an easy time knocking them out.
Go through the door at the end and then through the next door
to exit onto the building's terrace.
Your next task involves scaling the side of the building. Kill
the Yakuza guard and run over to the right side of the elevator
to begin the climbing sequence. You move very slowly with the
magnetic grapples, so plan your moves before you climb. Don't
be too ambitious or you'll be caught. Make sure the guards are
far away from the window before you go. Also note that each window
has a grey strip near the bottom. As long as you're under the
strip, you're safe from the guards spotting you. You can watch
the guards from there. There are five floors of windows in total
and when you get to the top you'll enter the building again.
Once inside, head to Mayhew's office (there's some armour there
if you're low on health) and plant the Q-Worm. Then go to the
terminal room, open the first door and crack the second door's
lock with your decryptor. Go up to the terminal and steal the
data. As soon as you do, guards will be alerted to the area. This
is the trickiest part of the mission, because you can't peek from
behind the terminal room doors and snipe at the guards. For some
reason they can shoot through the edges of the door while you
cannot. Your best hope is to just be aggressive and take them
out as quickly as possible with your machine gun's sniper mode.
There's more guards off to the left near the meeting room. Bug
the meeting room and head up the stairwell to the roof.
Bond Move 4/4: In Drake's penthouse is a keypad.
Use it to open a weaponry room filled with ammo and a rocket launcher
(currently locked behind a grating).
Once in the penthouse, bug Drake's desk and rush outside for
the last obstacle of the mission.
Boss - Helicopter: The helicopter won't fire
on you until it rises from under the helipad for the second time
(after about 15 seconds). So get out into the open and fire at
it non-stop with your Kowloon while you have the chance. After
that, keep inside the doors and peek out at the helicopter. When
it's turned away from you, come out and fire at it. Avoid the
missiles it fires, and don't stand near the weaponry room, because
it will blow up towards the end of the fight. When it blows up,
you can snatch the rocket launcher if you want. Personally, I
would stick to the Kowloon or the machine gun. When you deal the
helicopter enough damage, it'll crash and you'll pass the mission.
"007 NightFire" PC walkthrough written by Chris
Miller copyright © 2004. Used with permission. The author
of this FAQ is in no way affiliated with Electronic Arts, MGM
Interactive, MGM Film Company, or any member of the "007
NightFire" development team.